3D Texturing and Concept Rendering
Applying the Materials
In order to apply the Stone Glow branding to the lamp I unwrapped the model and used the UV editor in blender to have the specific logos and materials I wanted to include. I applied the logo design onto the front as well as the lace trim at the bottom of the shade that can also be seen on the bottom of the box design.
For the lamp base I used the same technique to apply the lace trim onto the metal in order to make it appear as if it’s engraved and look more luxurious.


For the final concept renders including the products I decided to place them over the box while its opened to give the illusion of the products floating. I surrounded the scene with a lot of lights in order to light them up from behind as well as a light inside of the lamp to light up the box below.



